Committees
Grown humans form committees. A committee starts working when every seat is filled — one human of each required profession (aged 18+). One person can sit on at most 3 committees.
- Deck Operations Tier 1
- Habitat Care Tier 1
- Transit & Distribution Tier 1
- Power & Security Tier 1
- Cognitive Resilience Tier 2
- Culture & Memory Tier 2
- Governance & Logistics Tier 2
- Deep Systems Tier 3
- Meaning & Frontier Tier 3
- Field Continuance Tier 3
Deck Operations · Tier 1
Keeps the station’s daily physical reality intact: doors that seal, tools that exist, food that keeps moving, and corridors that stay passable. This committee decides what gets repaired first, what gets cannibalised, which decks get ration priority when stock is thin, and when a “minor” fault becomes a safety incident. It’s the committee that quietly prevents the station from turning into a museum of broken hinges.
Required professions
- Lv 1Maintenance Engineer
Logic > 3Focus > 4Discipline > 5Strength > 50 - Lv 1Basic Supplier
Focus > 4Discipline > 3Logic > 2Height > 100 - Lv 1Nutrient Handler
Height > 160Patience > 5Creativity > 4Leadership > 3Life Expectancy > 50 - Lv 1Door Jammer
Discipline > 2Leadership > 5Focus > 2Strength > 60
Habitat Care · Tier 1
Protects the human layer: routine health, local order, training, and the quiet maintenance of community in small sealed rooms. It decides living standards by deck, quarantine triggers, education schedules, and what counts as “acceptable” strain before intervention. It’s the committee that keeps people from becoming just another system failure.
Required professions
- Lv 1Room Supervisor
Leadership > 5Empathy > 3Communication > 4Life Expectancy > 40 - Lv 1Health Assistant
Empathy > 5Patience > 4Wisdom > 3Weight > 50 - Lv 2Teacher
Communication > 15Wisdom > 10Patience > 12Weight > 60Height > 160 - Lv 1Lab Technician
Wisdom > 3Logic > 5Patience > 5Intellect > 80
Committee quests
Unlocks rewards
Transit & Distribution · Tier 1
Owns the arteries of orbit: lift schedules, cargo paths, docking flows, and who gets what where without chaos. It decides routing priorities (medical vs food vs parts), congestion rules, escort requirements, and how tightly distribution is locked down during unrest. In lore terms: this is where “fairness vs efficiency” becomes a timetable and a locked container.
Required professions
- Lv 2Systems Engineer
Logic > 10Focus > 10Discipline > 10Strength > 70 - Lv 2Distributor
Focus > 15Discipline > 12Logic > 10Height > 160 - Lv 2Growth Specialist
Patience > 15Creativity > 20Leadership > 10Height > 180Life Expectancy > 60 - Lv 2Guard
Discipline > 15Leadership > 10Focus > 12Strength > 120
Power & Security · Tier 1
Runs the hard tradeoffs: megawatts, lockdowns, and the line between “safe” and “still functioning.” It decides load shedding, emergency power allocation, security postures, curfews, and response thresholds—especially when doctrine clashes with panic. When the lights dim, this committee chooses what stays alive.
Required professions
- Lv 3Energy Engineer
Logic > 30Focus > 30Discipline > 30Strength > 120 - Lv 3Resource Director
Focus > 40Discipline > 35Logic > 30Height > 190 - Lv 2Station Quartermaster
Leadership > 15Empathy > 10Communication > 10Life Expectancy > 70 - Lv 3Station Protector
Discipline > 40Leadership > 30Focus > 35Strength > 130Height > 180
Cognitive Resilience · Tier 2
Focuses on the station’s most fragile resource: stable minds over long time spans. It decides monitoring protocols, cognitive workload limits, intervention pathways, and what research is allowed when results might destabilise morale (or expose uncomfortable truths). It also manages the thin line between clinical care and “doctrine-approved coping.”
Required professions
- Lv 3Theoretical Scientist
Wisdom > 40Logic > 25Patience > 30Intellect > 170 - Lv 3Neuro Specialist
Empathy > 40Patience > 35Wisdom > 30Weight > 120 - Lv 3Professor
Communication > 20Wisdom > 60Patience > 30Weight > 90Height > 180 - Lv 2Star Analyzer
Creativity > 20Adaptability > 15Focus > 10Strength > 100Life Expectancy > 60
Committee quests
Culture & Memory · Tier 2
Maintains identity under compression: art, archives, rituals, manuals, and the right kind of stories to keep the station from feeling like a coffin. It decides what gets preserved, what gets displayed, what is taught, and which memories become communal anchors versus private grief. In MOSES terms, it’s the committee that keeps the “why” from collapsing.
Required professions
- Lv 1Visual Technician
Creativity > 5Empathy > 3Communication > 4Life Expectancy > 50 - Lv 2Sculptor
Creativity > 20Empathy > 15Communication > 10Life Expectancy > 80 - Lv 3Cultural Archivist
Creativity > 45Empathy > 40Communication > 35Life Expectancy > 140 - Lv 1Manual Holder
Communication > 5Wisdom > 10Patience > 10Weight > 40Height > 100
Committee quests
Governance & Logistics · Tier 2
Turns survival into policy: resource law, long-term planning, biosphere targets, and enforcement legitimacy. It decides allocations across departments, growth/expansion pacing, risk acceptance, and how much transparency the population can handle. This is where councils become real—because every decision here has winners and losers.
Required professions
- Lv 3Settlement Governor
Leadership > 40Empathy > 30Communication > 35Life Expectancy > 100 - Lv 4Logistics High Command
Focus > 100Discipline > 80Logic > 120Height > 220 - Lv 3Biosphere Director
Patience > 40Creativity > 35Leadership > 30Height > 190Life Expectancy > 120 - Lv 4Guardian of Humanity
Discipline > 100Leadership > 80Focus > 120Height > 200Strength > 200
Deep Systems · Tier 3
Owns the dangerous backbone: quantum infrastructure, neural interventions, accelerated growth systems, and closed-loop sustenance at the edge of failure. It decides what experiments proceed, what stays sealed, what gets documented, and what never leaves the room. When something goes wrong here, it doesn’t go wrong locally.
Required professions
- Lv 4Quantum Engineer
Logic > 80Focus > 80Discipline > 60Strength > 180 - Lv 4Quantum Physicist
Wisdom > 100Logic > 120Patience > 80Intellect > 220 - Lv 4Neural Architect
Empathy > 100Patience > 80Wisdom > 120Weight > 200 - Lv 4Sustenance Architect
Patience > 160Creativity > 50Leadership > 50Height > 200Life Expectancy > 180
Meaning & Frontier · Tier 3
Handles the outward and the existential: exploration missions, contact posture, symbolic leadership, and the narratives that justify sacrifice. It decides what the colony claims to be, what it will risk to become, and how far it’s willing to go when “survival” starts sounding like ideology. This is where hope is engineered—and sometimes weaponised.
Required professions
- Lv 4Existential Expressionist
Creativity > 120Empathy > 80Communication > 60Life Expectancy > 200 - Lv 4Frontier Explorer
Creativity > 80Adaptability > 100Focus > 120Strength > 120Life Expectancy > 140 - Lv 3Mission Seeker
Creativity > 35Adaptability > 40Focus > 30Strength > 100Life Expectancy > 90 - Lv 4Colonel of Humanity
Leadership > 120Empathy > 80Communication > 100Life Expectancy > 220
Field Continuance · Tier 3
Responsible for operations beyond the comfortable perimeter: scouting, field science, medical response, and continuity when normal routines break. It decides expedition approvals, field triage rules, salvage vs rescue priorities, and the protocols for returning people (and contaminants) back inside. It’s the committee that keeps the station connected to whatever still exists outside its walls.
Required professions
- Lv 2Field Research Scientist
Wisdom > 9Logic > 9Patience > 10Intellect > 110 - Lv 4Existential Chancellor
Communication > 100Wisdom > 120Patience > 80Weight > 120Height > 200 - Lv 1Station Roamer
Strength > 60Adaptability > 2Creativity > 1Focus > 3Life Expectancy > 20 - Lv 2Doctor
Empathy > 15Patience > 12Wisdom > 10Weight > 80